That's what I was afraid of a clunky system for accuracy to artificially force BBs to stay way back. Yeah, bad AA is probably to be expected from older ships anyway.Ģ. There's no solution to idiots, that's a given, and you should expect that from an online mp game.ġ. As for accuracy, dispersion is linear with distance, and low tier BBs tend to have lower sigma, which means higher chance of flying towards the outside of the dispersion zone. WTF is going on with this game? People tell me speed doesn't affect the accuracy of the guns - does anything else?įlorb, as for AA, it begins to improve massively at tier 5, on almost all ships. I really wish I understood what was going on, because shots at 3 km should be almost guaranteed to hit unless the range or lead is miscalculated, but when I see shots go over, under, left and right of the target, nothing can cause that but insane dispersion. If they were consistently that inaccurate, it would be literally impossible to fight at 10 km distance or more - you'd hit about one shell out of a hundred. I have fired at a target 3 km distant and showing me its side, and had 100% of the shells from my salvo miss the target. The range and lead are right, but shots go left, right, over, and under the target. I regularly will fire at a target only 3 km distant, and see every single shell spread out impossibly wide, like they're fired from a blunderbuss or something. Battleships seem to be the worst offenders in this. Seriously, when I shoot at something 12 km distant, and then close to like 4 km, I don't hit any more frequently. The closer a target is, the more the shells disperse.
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